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An Interview With Blade & Soul's Art Director Hyung-tae Kim

The fact that you told us how this is your first time being an AD might bring more expectations from you. Recently, a lot of people have dreams of becoming and AD, so could you give us a brief general description of the job? Also, people are curious about if you only partake in the art section of Blade & Soul.You are allowed to get more information in the official website to buy Cheap Blade And Soul Gold.

AD’s work is primarily focused on constructing the game’s vision and QC (Quality Control), rather than actual drawing work. ADs set the direction of artwork, and the process of how it gets completed. In such process, Ads eventually look over illustrators’ works to stabilize the quality of artworks and game graphics. ADs check over various components such as characters, backgrounds, animations, effects, GUI, and etc, and so ADs need to have a very thorough understanding of the game itself and game production in general. As for me who was originally an illustrator, I actively partake in the design of monsters, costumes and also draw illustrations when I can fit it into my schedule (It’s sad how I have to sacrifice my own free time to do this…) Oh, and one more. I also make videos. All the trailers of Blade & Soul that have been released so far have been made by me.


Even though all 4 races of Blade & Soul have equally distinct characteristics, which race did you come to like the most? And which race gave you the hardest time?

Well, I have invested tremendous amount of time into designing all 4 races, but the races that gave me problems till the end were the “Kun” and the “Lyn”. The presence of the race “Kun” practically disappears if players have a hard time catching their theme “Beauty”, and so I went through 3D remodelling over and over again with the team, revising the direction of their art. We tried to the best of our abilities to give a non-repulsive, non-maniac, and universally cute image to the “Lyn”.It is believed that you can buy your own BNS Gold before the launch day.


When you are designing for Blade & Soul, do you find motives from around you at all?

Every structural object that exists around me can be a motive for a design. I follow the design, except changing it and applying it to a completely different place. For example, applying a mountain shoe’s shoelace ornament onto a character’s neck would be it. I ended up with a habit of observing every object with a hawk’s eye. Also I find great ideas from the writings of our fans from our website. Recently, I’ve read and was impressed with the idea of incorporating Korean Natural Monuments (Protected Animals, Structures, Wonders) into the game. I am doing everything I can to make that happen.

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